The first time you reach 200 Spamton or more, gain 100 additional Spamton.
Associated cards
Talents and effects grouped by family. Compare their variants and find the cards that start with them or can select them.
The first time you reach 200 Spamton or more, gain 100 additional Spamton.
Associated cards
Applies "Random Metamorph" to all your other cards when this card is killed.
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At the start of each turn, the card recovers 4 / 9 / 14 / 19% of its max HP
At the start of the game, this card uses all its abilities. Single-target abilities all hit the same random enemy card.
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Attacks and heals adjacent targets for 20 / 40 / 80 / 100% of the damage dealt
Water bonus (+7).
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This card recovers all its attacks whenever a card it didn't kill dies.
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Takes 50% of the damage dealt to the target
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Your first Tox purchase of the game is refunded.
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All your cards' damage and heals are increased by 12 / 25 / 50 / 100%
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Fire bonus (+7).
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Increases this card’s HP by (+200)
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Applies the "Bomba" passive on turn 8
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Gains the Elemental Breath attack at the start of turn 8
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Ignores resistances, shields and taunts. Destroys the shields and taunts of targeted enemies
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At the start of the game, gain (+25) Spamton.
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Increases the max HP of all other allied cards by (+150)
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Each time this card is attacked, the attacker loses (-1%) in all its elemental resistances.
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At the start of the game, gains a random rare Heart. Each turn: +2 bonus in one element, +30 max HP for this card, or +6 to all allied cards’ resistances, depending on the Heart obtained.
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Once per game, when this card takes damage while below 25% HP, it retaliates by using all its abilities on the card that attacked it.
Increases this card's critical chance by (+2%) each turn
Critical bonus (+10%).
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Both players start with a debt of (-20) Spamton.
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Applies Eternity to all enemy cards when this card is killed.
Earth bonus (+7).
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EARTH bonus (+1 / 2 / 5 / 8) per turn
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Reduces the target's max HP by 50 / 100% of the damage dealt
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The card is immune to Eternity effects
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Increases cooldowns by 1
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If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.
Each time this card deals damage, the opponent loses 5 Spamton.
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Fire resistance (+25%) Earth resistance (+25%)
Fire resistance (+25%) Water resistance (+25%)
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FIRE bonus (+1 / 2 / 5 / 8) per turn
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At the start of each turn, this card has a 25% chance to gain Taunt.
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Increases this card's Spamton generation by (+2) per turn
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When this card deals damage or heals, it freezes the target: it cannot act until the end of the opponent's next turn. Further damage, healing, or a new Tox shatters the ice and deals 60 damage.
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Increases all your elemental bonuses by (+3 / 5 / 8 / 12) when a card dies
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Increases this card’s elemental resistances by (+15%).
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Each time this card is attacked, its elemental resistances increase by (+1%).
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At the start of each of your turns, this card increases the resistances of all allied cards (+3 / 6 / 10 / 15).
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The card is immune to all effects from enemy cards
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Applies the "Immunity" passive on turn 8
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At the start of the game, a random enemy card loses (-20%) accuracy.
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Each time this card attacks, a random enemy card loses 3% accuracy
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The card is immune to Vanish effects
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This card's damage turns into healing and its Eternity into Temporality, and vice versa.
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Shadow resistance (+25%) Light resistance (+25%)
Applies Temporality to all your cards when this card dies
Gain (+50) Spamton when this card is killed.
At the start of your first turn, a random enemy card receives "Eternity"
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The card's HP and max HP are doubled at the start of turn 8
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LIGHT bonus (+1 / 2 / 5 / 8) per turn
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Increases your Luck by (+0.5 / 1 / 2 / 4) per turn
Each Tox rarity has exactly a 25% chance to be obtained.
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Light bonus (+7).
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Start the game with (+2) Luck
Each time the opponent generates one or more elements, you generate 1 of the same type.
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Gain (+3) in each element.
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Gains (+1) in each element with every attack from this card
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Elemental bonuses are doubled for this card's damage and heals
Starts the game with a random passive
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Nature bonus (+7).
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NATURE bonus (+1 / 2 / 5 / 8) per turn
Starts the game with either the Phoenix or Graveyard passive, chosen at random.
Starts the game with either the Spamland or Lucky passive, chosen at random.
Associated cards
Each time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).
This card's resistances are inverted: positive ones become negative, and vice versa.
Associated cards
When destroyed, this card returns to life with 25 / 50 / 75 / 100% of its max HP. Single use
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50% chance to regain the Phoenix passive once used.
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All your cards' critical and accuracy increase by (+1%) per turn
Deals damage equal to 1 / 3 / 6 / 8% of the target’s max HP at the start of each of its turns for 3 turns.
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Increases the element of the caster's card by +1 / 2 / 3 / 4 each time it is attacked by an enemy
Immediately applies "Random Metamorph" to this card and grants (+500) HP.
Associated cards
At the start of your first turn, a random allied card receives "Temporality"
Associated cards
Reflects 25 / 50 / 75 / 100% of the damage taken back to the attacker
Associated cards
When you kill an ENEMY card with one of your attacks, that attack remains available
Associated cards
While this card's HP is below 50%, its elemental resistances increase by (+25%).
Increases this card’s Spamton generation by (+5).
Associated cards
Once destroyed, this card deals all of its attacks to the opponent
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5% chance each turn to restore this card’s HP to maximum.
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All of this card's abilities gain Echo (10%).
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Shadow bonus (+7).
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SHADOW bonus (+1 / 2 / 5 / 8) per turn
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Increases the elemental resistances of all allied cards by (+10%).
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Enshrouds the allied field after using an attack or a heal
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Whenever a card on the field dies, this card's elemental resistances increase by (+10%)
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Whenever a card on the field dies, this card's HP and max HP increase by (+300)
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Increases critical damage by (+1).
When this character launches an attack, all enemy attacks during the next turn must target it
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Decreases cooldowns by 1
The first fatal attack leaves you with 1 HP
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When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
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This card returns to 100% of its max HP if its attack defeats an enemy card.
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Regenerates 25 / 50 / 75 / 100% of the damage dealt to the target
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Removes the target's last passive
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This card has a 10% chance to heal instead of taking damage when attacked.
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At the start of the turn, if this card’s HP are below 10%, it fully restores its HP.
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This card increases its max HP by 15 / 30 / 60 / 100 per turn
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WATER bonus (+1 / 2 / 5 / 8) per turn
Reduces the elemental resistances of all enemy cards by (-1%) per turn