THE ENCYCLOPEDIA / TOX SHOP

Change the course of battle.

Tox, their effects and prices in Spamtons.

A strategic pause

The shop offers 3 Tox. Rerolling costs 10 Spamtons. Every two turns, this phase lets you strengthen your cards and adapt your strategy.

An in-battle economy

Spamtons fund purchases during a match. They are separate from Crystals and the premium Spam currency. A card’s displayed value indicates its generation.

101 Tox

Increases your Luck by (+0.5) per turn

Generates (+3) Spamtons per turn

At the start of each of your turns, this card increases the resistances of all allied cards (+3).

Increases your Luck by (+1) per turn

Deals damage equal to 1% of the target’s max HP at the start of each of its turns for 3 turns.

Generates (+8) Spamtons per turn

The first fatal attack leaves you with 1 HP

This card increases its max HP by 15 per turn

EARTH bonus (+1) per turn

FIRE bonus (+1) per turn

LIGHT bonus (+1) per turn

Increases your Luck by (+2) per turn

NATURE bonus (+1) per turn

SHADOW bonus (+1) per turn

WATER bonus (+1) per turn

Generates (+24) Spamtons per turn

At the start of each turn, the card recovers 4% of its max HP

Reduces the target's max HP by 50% of the damage dealt

Increases all your elemental bonuses by (+3) when a card dies

Increases your Luck by (+4) per turn

Reflects 25% of the damage taken back to the attacker

Generates (+48) Spamtons per turn

Increases the element of the caster's card by +1 each time it is attacked by an enemy

All your cards' damage and heals are increased by 12%

EARTH bonus (+2) per turn

FIRE bonus (+2) per turn

At the start of each of your turns, this card increases the resistances of all allied cards (+6).

LIGHT bonus (+2) per turn

NATURE bonus (+2) per turn

SHADOW bonus (+2) per turn

At the start of each enemy turn, reduces the damage of the first attack targeting this card by 25%

Regenerates 25% of the damage dealt to the target

This card increases its max HP by 30 per turn

WATER bonus (+2) per turn

At the start of each turn, the card recovers 9% of its max HP

Increases all your elemental bonuses by (+5) when a card dies

This card's damage turns into healing and its Eternity into Temporality, and vice versa.

All variable values (damage, heals, stat boosts, etc.) automatically take their maximum value

Attacks and heals adjacent targets for 20% of the damage dealt

Reflects 50% of the damage taken back to the attacker

Each time the opponent generates one or more elements, you generate 1 of the same type.

Deals damage equal to 3% of the target’s max HP at the start of each of its turns for 3 turns.

Increases the element of the caster's card by +2 each time it is attacked by an enemy

Enshrouds the allied field after using an attack or a heal

At the start of each turn, the card recovers 14% of its max HP

All your cards' damage and heals are increased by 25%

EARTH bonus (+5) per turn

FIRE bonus (+5) per turn

Increases all your elemental bonuses by (+8) when a card dies

LIGHT bonus (+5) per turn

NATURE bonus (+5) per turn

SHADOW bonus (+5) per turn

At the start of each enemy turn, reduces the damage of the first attack targeting this card by 50%

WATER bonus (+5) per turn

Ignores resistances, shields and taunts. Destroys the shields and taunts of targeted enemies

At the start of each of your turns, this card increases the resistances of all allied cards (+10).

Starts the game with a random passive

When this character launches an attack, all enemy attacks during the next turn must target it

Regenerates 50% of the damage dealt to the target

This card increases its max HP by 60 per turn

Reflects 75% of the damage taken back to the attacker

Reduces the target's max HP by 100% of the damage dealt

This card recovers all its attacks whenever a card it didn't kill dies.

Increases all your elemental bonuses by (+12) when a card dies

Elemental bonuses are doubled for this card's damage and heals

Once destroyed, this card deals all of its attacks to the opponent

Attacks and heals adjacent targets for 40% of the damage dealt

The card is immune to all effects from enemy cards

Reflects 100% of the damage taken back to the attacker

All your cards' damage and heals are increased by 50%

When destroyed, this card returns to life with 25% of its max HP. Single use

Deals damage equal to 6% of the target’s max HP at the start of each of its turns for 3 turns.

Increases the element of the caster's card by +3 each time it is attacked by an enemy

Regenerates 75% of the damage dealt to the target

At the start of each turn, the card recovers 19% of its max HP

EARTH bonus (+8) per turn

FIRE bonus (+8) per turn

At the start of each of your turns, this card increases the resistances of all allied cards (+15).

LIGHT bonus (+8) per turn

Choose one of three random cards and transform this card into the chosen card

NATURE bonus (+8) per turn

SHADOW bonus (+8) per turn

At the start of each enemy turn, reduces the damage of the first attack targeting this card by 75%

WATER bonus (+8) per turn

Deals 500 raw damage to an enemy card when this card dies

Attacks and heals adjacent targets for 80% of the damage dealt

When this card deals damage or heals, it freezes the target: it cannot act until the end of the opponent's next turn. Further damage, healing, or a new Tox shatters the ice and deals 60 damage.

When destroyed, this card returns to life with 50% of its max HP. Single use

Deals damage equal to 8% of the target’s max HP at the start of each of its turns for 3 turns.

Increases the element of the caster's card by +4 each time it is attacked by an enemy

This card increases its max HP by 100 per turn

When you kill an ENEMY card with one of your attacks, that attack remains available

Regenerates 100% of the damage dealt to the target

Attacks and heals adjacent targets for 100% of the damage dealt

All your cards' damage and heals are increased by 100%

At the start of each enemy turn, reduces the damage of the first attack targeting this card by 100%

Removes the target's last passive

Decreases cooldowns by 1

When destroyed, this card returns to life with 75% of its max HP. Single use

Increases cooldowns by 1

When destroyed, this card returns to life with 100% of its max HP. Single use