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The game plan
Fire

Sovereign · Fire and growing damage

Sovereign of Flames, Vladislaus, Fire King and Wibs the Blazing combine Fire generation, repeated attacks and critical support. Manage Vladislaus' survival without exhausting the team's maximum HP.

The line-up

4 cards
2,800Base HP
26Spamton income
1Elements

Each card’s role

Sovereign of Flames

Roaring Ember deals 10 Fire damage and lowers its target’s Fire resistance by 3%. Divine Warmth hits all enemies; Ignition increases allied critical chance.

Vladislaus

Double Influx attacks with Fire and Shadow and increases its base damage by 4. Tenacity leaves the card at 1 HP after the first fatal attack, including destruction; another attack can then kill it.

Fire King

Burning Choice supplies variable Fire bonuses. Blade-F is the repeatable heavier Fire attack, with the version 1.23 recharge of three turns.

Wibs the Blazing

Fireheart provides Fire every turn, while Lava-flow delivers two Fire hits and benefits from Poison. Its survival matters more than its small initial damage suggests.

How to play it

  1. 01

    Opening turns

    Use Roaring Ember and Lava-flow regularly. Wibs generates Fire through its innate Fireheart and applies Poison through attacks. Use Double Influx to develop Vladislaus' growing damage. Check its survival before spending on purely offensive Tox: it starts with only 350 HP.

  2. 02

    Build an advantage

    Use Ignition before the attacks you want to support with increased critical chance. Use Burning Choice before Fire attacks when available; choose a reliable range if you need predictable damage. In 1.23, Blade-F deals 30–50 base damage and has a three-turn recharge, rather than the five-turn recharge shown by the older source.

  3. 03

    Close out the duel

    Use Divine Warmth when its all-enemy Fire attack becomes available, then finish weakened threats with controllable attacks. Transfusion steals 100 maximum HP from an ally to heal Vladislaus: use it only when the rescue is worth weakening that ally. Do not drain Wibs so far that you lose your continuing Fire generator.

Suggested talents

One choice per card
Sovereign of Flames

Shared Shield

Increases the elemental resistances of all allied cards by (+10%).
Vladislaus

Vital Surge

At the start of the turn, if this card’s HP are below 10%, it fully restores its HP.
Fire King

Ultimate Reset

This card returns to 100% of its max HP if its attack defeats an enemy card.

Tox Shop priorities

Adapt to the match
  1. 1

    Berserk

    The source favors Berserk. Its common version boosts allied damage and healing by 12%; consider it when your vulnerable cards can survive the next enemy actions.

    30 Spamtons
  2. 2

    Heart Resistance

    Editorial defensive option for a durable carrier. Preserving Wibs or Vladislaus can matter more than increasing damage that will never be used.

    10 Spamtons
  3. 3

    Fireheart

    Editorial economy option when a cheap additional Fire generator is offered. Check the carrier's passive slots; Wibs already starts with Fireheart and Poison, so do not assume it has a free slot for another passive.

    15 Spamtons

Talent choices

Editorial choices: Shared Shield strengthens the whole team. Vital Surge can rescue Vladislaus at the beginning of a turn below 10% HP, but cannot help if a second hit kills it first. Ultimate Reset rewards an actual enemy elimination by the King. The current defensive talent on Wibs adds 25% Nature and Earth resistance; change it for Strike or Increasing Error only if you accept the defensive tradeoff. Vital Surge no longer requires a reserve of 100 Spamtons. It does not revive a card already killed by poison or Fatigue at the start of the turn.

Editorial adaptations

Against multiple small attacks, do not rely on Tenacity plus Vital Surge as guaranteed survival. Reduce the immediate threat, or prefer defensive purchases over another damage bonus.

Against strong Fire resistance, Vladislaus still has a Shadow component, but this remains a Fire-focused deck. Target selection and the opponent's actual resistances matter more than the deck's label.

Weaknesses and mistakes

Vladislaus is fragile and its healing consumes allied maximum HP. Repeated Transfusion can undermine the rest of the composition.

Critical support increases probability; it never guarantees a critical hit. Poison also needs time, so it may not answer an immediate lethal threat.

What changes from the catalogue

Only Wibs is shared with the existing mono-Fire deck. The three new cards replace Apprentice of Death, Keria and Pyro, adding growing Double Influx, allied HP management, active critical support and the King's variable bonus.

Sources and verification

Community composition: Dakota Chinnick / MetaBot.GG, updated 2026-10-07, based on version 1.20. Composition retained; ability data checked against the local 1.23 catalogue on 2026-10-14. The original source gives modeled scores, not measured winrates. No modeled score or damage curve is reproduced here.

Editorial guide: Codex. Opening priorities, talent choices, defensive Tox alternatives, adaptations and mistakes are our own analysis of the verified mechanics, not results of games played. Source offensive direction: AoE for the Gerz critical deck; Berserk for the Earth and Fire decks. Shop offers are random; the order shown is conditional, not a guaranteed purchase schedule.

Patch 1.23 · 2026-10-14 · Tox Shop