
Sovereign of Flames
Roaring Ember deals 10 Fire damage and lowers its target’s Fire resistance by 3%. Divine Warmth hits all enemies; Ignition increases allied critical chance.
FireSovereign of Flames, Vladislaus, Fire King and Wibs the Blazing combine Fire generation, repeated attacks and critical support. Manage Vladislaus' survival without exhausting the team's maximum HP.

Roaring Ember deals 10 Fire damage and lowers its target’s Fire resistance by 3%. Divine Warmth hits all enemies; Ignition increases allied critical chance.

Double Influx attacks with Fire and Shadow and increases its base damage by 4. Tenacity leaves the card at 1 HP after the first fatal attack, including destruction; another attack can then kill it.

Burning Choice supplies variable Fire bonuses. Blade-F is the repeatable heavier Fire attack, with the version 1.23 recharge of three turns.

Fireheart provides Fire every turn, while Lava-flow delivers two Fire hits and benefits from Poison. Its survival matters more than its small initial damage suggests.
Use Roaring Ember and Lava-flow regularly. Wibs generates Fire through its innate Fireheart and applies Poison through attacks. Use Double Influx to develop Vladislaus' growing damage. Check its survival before spending on purely offensive Tox: it starts with only 350 HP.
Use Ignition before the attacks you want to support with increased critical chance. Use Burning Choice before Fire attacks when available; choose a reliable range if you need predictable damage. In 1.23, Blade-F deals 30–50 base damage and has a three-turn recharge, rather than the five-turn recharge shown by the older source.
Use Divine Warmth when its all-enemy Fire attack becomes available, then finish weakened threats with controllable attacks. Transfusion steals 100 maximum HP from an ally to heal Vladislaus: use it only when the rescue is worth weakening that ally. Do not drain Wibs so far that you lose your continuing Fire generator.
The source favors Berserk. Its common version boosts allied damage and healing by 12%; consider it when your vulnerable cards can survive the next enemy actions.
30 SpamtonsEditorial defensive option for a durable carrier. Preserving Wibs or Vladislaus can matter more than increasing damage that will never be used.
10 SpamtonsEditorial economy option when a cheap additional Fire generator is offered. Check the carrier's passive slots; Wibs already starts with Fireheart and Poison, so do not assume it has a free slot for another passive.
15 SpamtonsEditorial choices: Shared Shield strengthens the whole team. Vital Surge can rescue Vladislaus at the beginning of a turn below 10% HP, but cannot help if a second hit kills it first. Ultimate Reset rewards an actual enemy elimination by the King. The current defensive talent on Wibs adds 25% Nature and Earth resistance; change it for Strike or Increasing Error only if you accept the defensive tradeoff. Vital Surge no longer requires a reserve of 100 Spamtons. It does not revive a card already killed by poison or Fatigue at the start of the turn.
Against multiple small attacks, do not rely on Tenacity plus Vital Surge as guaranteed survival. Reduce the immediate threat, or prefer defensive purchases over another damage bonus.
Against strong Fire resistance, Vladislaus still has a Shadow component, but this remains a Fire-focused deck. Target selection and the opponent's actual resistances matter more than the deck's label.
Vladislaus is fragile and its healing consumes allied maximum HP. Repeated Transfusion can undermine the rest of the composition.
Critical support increases probability; it never guarantees a critical hit. Poison also needs time, so it may not answer an immediate lethal threat.
Only Wibs is shared with the existing mono-Fire deck. The three new cards replace Apprentice of Death, Keria and Pyro, adding growing Double Influx, allied HP management, active critical support and the King's variable bonus.
Community composition: Dakota Chinnick / MetaBot.GG, updated 2026-10-07, based on version 1.20. Composition retained; ability data checked against the local 1.23 catalogue on 2026-10-14. The original source gives modeled scores, not measured winrates. No modeled score or damage curve is reproduced here.
Editorial guide: Codex. Opening priorities, talent choices, defensive Tox alternatives, adaptations and mistakes are our own analysis of the verified mechanics, not results of games played. Source offensive direction: AoE for the Gerz critical deck; Berserk for the Earth and Fire decks. Shop offers are random; the order shown is conditional, not a guaranteed purchase schedule.