Effect

Effect

Definitions from the official data, in your preferred language.

53 definitions

Elemental Breath

Deal 30 damage in its element

Absorb

Kills the targeted card and gains HP and max HP equal to the target’s.

Accuracy

Chance for an ability effect to succeed

Bonus damage

Additional damage not affected by elemental bonuses, but affected by Berserk and resistances

Choice

The player chooses among several offered options

Cost

What the ability consumes in order to be used

Critical

Chance for an ability's damage or healing to be critical

Critical Power

Multiplier applied to critical damage and healing

Echo

Chance for the ability to remain available after use

Limited Use

Uses remaining out of the allowed total

Luck

Improve your chances of getting better TOXS during the purchase phase.

Random

The target or effect is picked at random

Random enemies

Targets are picked at random among enemy cards

Resistance

Percentage of damage reduced for each element

Single use

The effect is consumed after it triggers once

Spamtons

Currency used during the purchase phase.

AoE

Attacks and heals adjacent targets for 20% of the damage dealt

AoE

Attacks and heals adjacent targets for 80% of the damage dealt

AoE

Attacks and heals adjacent targets for 40% of the damage dealt

Brutal

Ignores resistances, shields and taunts. Destroys the shields and taunts of targeted enemies

Waterheart

Water bonus (+1) per turn

Fireheart

Fire bonus (+1) per turn

Lightheart

Light bonus (+1) per turn

Mystery

Starts the game with a random passive

Natureheart

Nature bonus (+1) per turn

Shadowheart

Shadow bonus (+1) per turn

Earthheart

Earth bonus (+1) per turn

Inversion

This card's damage turns into healing and its Eternity into Temporality, and vice versa.

Mimicry

Each time the opponent generates one or more elements, you generate 1 of the same type.

Punching Bag

Increases the element of the caster's card by +1 each time it is attacked by an enemy

AoE

Attacks and heals adjacent targets for 20% of the damage dealt

Bomba

Deals 500 raw damage to an enemy card when this card dies

Lucky

Increases your Luck by (+0.5) per turn

Graveyard

Increases all your elemental bonuses by (+3) when a card dies

Vanish

Removes the target's last passive

Erosion

Reduces the target's max HP by 50% of the damage dealt

Eternity

Increases cooldowns by 1

Freeze

When this card deals damage or heals, it freezes the target: it cannot act until the end of the opponent's next turn. Further damage, healing, or a new Tox shatters the ice and deals 60 damage.

Immunity

The card is immune to all effects from enemy cards

Vampirism

Regenerates 50% of the damage dealt to the target

Random Metamorph

Transforms into a random card of the same rarity

Phoenix

When destroyed, this card returns to life with 25% of its max HP. Single use

Return

Returns 25% of damage taken to the attacker

Shield

Reduces the first attack on this card by 25% at the start of each enemy turn

Smoke

Enshrouds the allied field after using an attack or a heal

Spamland

Generates (+3) Spamtons per turn

Taunt

When this character launches an attack, all enemy attacks during the next turn must target it

Temporality

Decreases cooldowns by 1

Area damage

Spreads damage or healing to cards adjacent to the target, according to the indicated percentage.

Poison

A poisoned card takes poison damage at the start of its turn, based on its max HP at the time of poisoning

Stun

A stunned target cannot use abilities

Smoked

Enshrouds the allied field after using an attack or a heal

AOE II

Spreads damage or healing to cards adjacent to the target, according to the indicated percentage.