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The game plan
EarthShadowLight

Gerz · Shadow critical engine

Commando Gerz, Moxilys, the Humming One, Catixy and Ameru combine elemental growth, critical bonuses and healing. Preserve the engine while repeated Shadow attacks prepare the heavier strikes.

The line-up

4 cards
3,500Base HP
33Spamton income
3Elements

Each card’s role

Commando Gerz

Produces Earth and Light through Cigarillos and starts with Berserk, which boosts the team's damage and healing. Final Delight attacks random enemy targets with Earth and Light.

Moxilys, the Humming One

Doubleshadow hits all enemies and adds Shadow. Regenair offers four small random allied heals, rather than a targeted team-wide rescue.

Catixy

Mewling supplies frequent Shadow damage and grows its own critical chance. Sinister Charm adds critical chance to a random ally.

Ameru

Smoky Dream supplies Light, Water and Shadow. Smoke shuffles allied cards after an attack or a heal. Its new common Graveyard adds +3 to all your elemental bonuses whenever a card dies; Cavalry now grants +100 max HP to the other allies.

How to play it

  1. 01

    Opening turns

    Use Cigarillos whenever available to develop Earth and Light. Use Mewling regularly: its critical chance grows with use. Cast Regenair when damaged allies can benefit; its four heals choose allies randomly, so it cannot guarantee a rescue on one specific card.

  2. 02

    Build an advantage

    Use Smoky Dream and Doubleshadow to build the elements used by subsequent attacks. If several abilities are ready, prefer element generation before the attacks that benefit from it. Sinister Charm also chooses its ally randomly: inspect the result before planning the remaining attacks. Keep Gerz alive to retain its innate Berserk support.

  3. 03

    Close out the duel

    Final Delight is a later opportunity, not the only way to win. When it becomes available, generate Earth and Light first, then assess whether its random targets can finish damaged enemies. Continue Mewling and Doubleshadow while waiting; do not stop dealing damage just to save everything for a supposed turn-ten kill.

Suggested talents

One choice per card
Commando Gerz

Heart of Steel

Each time this card is attacked, its elemental resistances increase by (+1%).
Moxilys, the Humming One

Life-8

The card's HP and max HP are doubled at the start of turn 8
Ameru

Cavalry

Increases the max HP of all other allied cards by (+100)

Tox Shop priorities

Adapt to the match
  1. 1

    AoE

    AoE is the source's offensive direction. Consider it on Gerz only if you can keep Gerz alive until its long-recharge attack is available; buying it too early leaves the immediate fight largely unchanged. The common version affects adjacent targets for 20% of the damage dealt.

    45 Spamtons
  2. 2

    Heart Resistance

    Editorial defensive option: keep the elemental engine alive against sustained pressure. Put it on a card likely to survive; a passive on a dying carrier cannot support later turns.

    10 Spamtons
  3. 3

    Berserk

    Editorial alternative when immediate team-wide damage and healing are more useful than waiting for Final Delight. Check the existing passive slots and the cost of replacing a useful ability.

    30 Spamtons

Talent choices

Editorial choices: Heart of Steel supports Gerz against repeated hits; Life-8 only helps Moxilys if it survives until turn 8; Critical gives Catixy an immediate bonus; Cavalry on Ameru increases the other allies' maximum HP. Against immediate pressure, consider Moxilys' Resilience instead of waiting for Life-8.

Editorial adaptations

Against a fragile damage dealer, focus the controllable attacks on it instead of splitting all damage. Random-target abilities still require a fallback plan.

If Ameru dies, preserve Gerz's Earth/Light route and Moxilys' Shadow generation. This is a reduced engine, so reassess your purchases instead of continuing the original sequence mechanically.

Weaknesses and mistakes

The deck depends on living support cards and several random effects. It cannot promise a critical hit, a specific healed ally or a turn-ten elimination.

Do not spend all your Spamtons chasing an unavailable AoE offer. Offers and rarity vary; skipping a weak offer can preserve funds for a useful later purchase.

What changes from the catalogue

Compared with the existing mono-Shadow deck, Gerz and Ameru replace Shadow King and Canine Specter. The plan shifts from four Shadow attackers to a mixed-element engine, Gerz's long-recharge payoff and Smoke.

Sources and verification

Community composition: Dakota Chinnick / MetaBot.GG, updated 2026-10-07, based on version 1.20. Composition retained; ability data checked against the local 1.23 catalogue on 2026-10-14. The original source gives modeled scores, not measured winrates. No modeled score or damage curve is reproduced here.

Editorial guide: Codex. Opening priorities, talent choices, defensive Tox alternatives, adaptations and mistakes are our own analysis of the verified mechanics, not results of games played. Source offensive direction: AoE for the Gerz critical deck; Berserk for the Earth and Fire decks. Shop offers are random; the order shown is conditional, not a guaranteed purchase schedule.

Patch 1.23 · 2026-10-14 · Tox Shop