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The game plan
Earth

Earth King · Growing Earth engine

Earth King, Commando Gerz, Regent of the Abysses and Protector of Ruins build Earth bonuses around repeatable attacks. This version uses the King's current three-turn Blade-T recharge.

The line-up

4 cards
3,900Base HP
26Spamton income
1Elements

Each card’s role

Earth King

Adds Earth through Earthly Choice and its innate Punching Bag when attacked by an enemy. Blade-T uses the team's Earth bonus on a three-turn recharge.

Commando Gerz

Adds Earth and Light with Cigarillos, supports damage and healing through innate Berserk, then supplies a later random-target finisher.

Regent of the Abysses

Quakecry attacks with Earth and Shadow and increases both bonuses. Ancient Healing restores its own HP each turn; Engulfment can absorb an allied card.

Protector of Ruins

Provides the frequent Earth attack: Roly-Poly increases its base damage with each use. This creates useful activity between the King's attacks.

How to play it

  1. 01

    Opening turns

    Use Roly-Poly whenever available to develop its growing base damage. Use Cigarillos and Quakecry to establish Earth bonuses. Keep Regent of the Abysses alive so its innate Ancient Healing can continue restoring its own HP.

  2. 02

    Build an advantage

    Use Earthly Choice before an available Earth attack when the situation allows. Its three ranges are choices with variable results: choose the narrower 8–12 range when consistency matters, rather than treating 20 as guaranteed. Blade-T now has a three-turn recharge and deals 30–50 base Earth damage in version 1.23.

  3. 03

    Close out the duel

    Continue the repeatable Earth attacks while waiting for Final Delight. Engulfment absorbs an ally: it is not a free damage button. Preserve a useful living card unless the absorption's consequences are clearly worthwhile. Concentrate targeted attacks on a finishable threat rather than waiting for all long recharges together.

Suggested talents

One choice per card
Earth King

Focus

At the start of each turn, this card has a 25% chance to gain Taunt.
Commando Gerz

Heart of Steel

Each time this card is attacked, its elemental resistances increase by (+1%).
Regent of the Abysses

Resilience

While this card's HP is below 50%, its elemental resistances increase by (+25%).

Tox Shop priorities

Adapt to the match
  1. 1

    Berserk

    The source favors Berserk purchases. The common version increases all allied damage and healing by 12%; choose a durable carrier with a suitable free slot.

    30 Spamtons
  2. 2

    Earthheart

    Editorial alternative: a cheap continuing Earth bonus benefits the King, Protector and Regent. Prefer it when the fight is likely to last long enough for repeated triggers.

    15 Spamtons
  3. 3

    Heart Resistance

    Editorial response to sustained pressure: increase the team's resistances rather than buying another offensive passive while an essential engine card is about to fall.

    10 Spamtons

Talent choices

Editorial choices: Focus on Earth King can generate Taunt, but only with a 25% chance each turn; it is not guaranteed protection. Heart of Steel helps Gerz withstand repeated hits. Resilience protects the Regent below half HP. Adapt the Protector's resistance talent to the opposing elements instead of always protecting against Fire and Water.

Editorial adaptations

Against burst damage, protect the card actually being focused; a future Taunt proc cannot be counted on. Delay a luxury purchase if replacing a useful attack would make you unable to answer the current threat.

If the King falls, keep Quakecry, Cigarillos and Roly-Poly active. The remaining Earth engine still works, but loses Earthly Choice and Punching Bag.

Weaknesses and mistakes

Several important abilities have long recharges, and the core has no innate all-enemy attack. A wide healing board can demand concentrated targeting or a suitable AoE purchase.

Absorbing a healthy engine card can remove its recurring bonuses, income and useful actions. Do not use Engulfment simply because its recharge is finished.

What changes from the catalogue

The existing Earth engine uses Serpentine Heraldess, Earth Spirit, Master Thronebéur and Rob the Adventurer. This composition replaces all four and relies on Punching Bag, growing Roly-Poly damage and Gerz's Berserk.

Sources and verification

Community composition: Dakota Chinnick / MetaBot.GG, updated 2026-10-07, based on version 1.20. Composition retained; ability data checked against the local 1.23 catalogue on 2026-10-14. The original source gives modeled scores, not measured winrates. No modeled score or damage curve is reproduced here.

Editorial guide: Codex. Opening priorities, talent choices, defensive Tox alternatives, adaptations and mistakes are our own analysis of the verified mechanics, not results of games played. Source offensive direction: AoE for the Gerz critical deck; Berserk for the Earth and Fire decks. Shop offers are random; the order shown is conditional, not a guaranteed purchase schedule.

Patch 1.23 · 2026-10-14 · Tox Shop