
Earth King
Adds Earth through Earthly Choice and its innate Punching Bag when attacked by an enemy. Blade-T uses the team's Earth bonus on a three-turn recharge.
EarthEarth King, Commando Gerz, Regent of the Abysses and Protector of Ruins build Earth bonuses around repeatable attacks. This version uses the King's current three-turn Blade-T recharge.

Adds Earth through Earthly Choice and its innate Punching Bag when attacked by an enemy. Blade-T uses the team's Earth bonus on a three-turn recharge.

Adds Earth and Light with Cigarillos, supports damage and healing through innate Berserk, then supplies a later random-target finisher.

Quakecry attacks with Earth and Shadow and increases both bonuses. Ancient Healing restores its own HP each turn; Engulfment can absorb an allied card.

Provides the frequent Earth attack: Roly-Poly increases its base damage with each use. This creates useful activity between the King's attacks.
Use Roly-Poly whenever available to develop its growing base damage. Use Cigarillos and Quakecry to establish Earth bonuses. Keep Regent of the Abysses alive so its innate Ancient Healing can continue restoring its own HP.
Use Earthly Choice before an available Earth attack when the situation allows. Its three ranges are choices with variable results: choose the narrower 8–12 range when consistency matters, rather than treating 20 as guaranteed. Blade-T now has a three-turn recharge and deals 30–50 base Earth damage in version 1.23.
Continue the repeatable Earth attacks while waiting for Final Delight. Engulfment absorbs an ally: it is not a free damage button. Preserve a useful living card unless the absorption's consequences are clearly worthwhile. Concentrate targeted attacks on a finishable threat rather than waiting for all long recharges together.
The source favors Berserk purchases. The common version increases all allied damage and healing by 12%; choose a durable carrier with a suitable free slot.
30 SpamtonsEditorial alternative: a cheap continuing Earth bonus benefits the King, Protector and Regent. Prefer it when the fight is likely to last long enough for repeated triggers.
15 SpamtonsEditorial response to sustained pressure: increase the team's resistances rather than buying another offensive passive while an essential engine card is about to fall.
10 SpamtonsEditorial choices: Focus on Earth King can generate Taunt, but only with a 25% chance each turn; it is not guaranteed protection. Heart of Steel helps Gerz withstand repeated hits. Resilience protects the Regent below half HP. Adapt the Protector's resistance talent to the opposing elements instead of always protecting against Fire and Water.
Against burst damage, protect the card actually being focused; a future Taunt proc cannot be counted on. Delay a luxury purchase if replacing a useful attack would make you unable to answer the current threat.
If the King falls, keep Quakecry, Cigarillos and Roly-Poly active. The remaining Earth engine still works, but loses Earthly Choice and Punching Bag.
Several important abilities have long recharges, and the core has no innate all-enemy attack. A wide healing board can demand concentrated targeting or a suitable AoE purchase.
Absorbing a healthy engine card can remove its recurring bonuses, income and useful actions. Do not use Engulfment simply because its recharge is finished.
The existing Earth engine uses Serpentine Heraldess, Earth Spirit, Master Thronebéur and Rob the Adventurer. This composition replaces all four and relies on Punching Bag, growing Roly-Poly damage and Gerz's Berserk.
Community composition: Dakota Chinnick / MetaBot.GG, updated 2026-10-07, based on version 1.20. Composition retained; ability data checked against the local 1.23 catalogue on 2026-10-14. The original source gives modeled scores, not measured winrates. No modeled score or damage curve is reproduced here.
Editorial guide: Codex. Opening priorities, talent choices, defensive Tox alternatives, adaptations and mistakes are our own analysis of the verified mechanics, not results of games played. Source offensive direction: AoE for the Gerz critical deck; Berserk for the Earth and Fire decks. Shop offers are random; the order shown is conditional, not a guaranteed purchase schedule.