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The game plan
WaterShadow

Water and Shadow

Water Spirit and Murmurs of Black Coral generate Water bonuses that support Medusine Thorn’s Water damage and its Multiplier. Intrepid Otter raises the team’s critical chance with Bite, while Murmurs provides healing whose base value grows with each use.

The line-up

4 cards
2,350Base HP
27Spamton income
2Elements

Each card’s role

Water Spirit

Builds Water reserves steadily with both abilities.

How to play it

  1. 01

    Opening turns

    Build Water bonuses with Water Spirit and Murmurs’ Water Breath. Use Murmurs’ healing to keep your cards alive while those bonuses grow.

  2. 02

    Build an advantage

    Use Intrepid Otter’s Bite to raise the entire team’s critical chance.

  3. 03

    Close out the duel

    Put the Water reserves to work with Medusine Thorn. Its Multiplier amplifies their effect, while Optimization stabilizes its variable values.

Suggested talents

One choice per card
Murmurs of Black Coral

Shared Shield

Increases the elemental resistances of all allied cards by (+10%).
Intrepid Otter

Critical

Critical bonus (+10%).
Water Spirit

Water Heart

Start the game with the "Waterheart" passive

Tox Shop priorities

Adapt to the match
  1. 1

    Optimization

    Sets Medusine Thorn’s variable values to their maximum.

    40 Spamtons
  2. 2

    Waterheart

    Adds steady Water generation.

    15 Spamtons
  3. 3

    Berserk

    Increases the team’s damage and healing.

    30 Spamtons
  4. 4

    Inversion

    Can turn Murmurs’ growing healing into damage.

    40 Spamtons