CommonBerserk
All your cards' damage and heals are increased by 12%

Starts the game with a random passive The game draws one variant from the 102 entries in the Mystery pool: 23 common, 29 rare, 27 epic and 23 legendary. Families therefore do not all have the same probability: some have several rarity variants. Possible families: Ancient Healing, AoE, Avenger, Backlash, Berserk, Bomba, Brutal, Earthheart, Erosion, Eternity, Fireheart, Freeze, Graveyard, Heart Resistance, Immunity, Inversion, Lightheart, Lucky, Metamorph, Mimicry, Multiplier, Natureheart, Optimization, Phoenix, Poison, Punching Bag, Reflection, Reset, Revenge, Shadowheart, Shield, Smoke, Spamland, Taunt, Temporality, Tenacity, Vampirism, Vanish, Vitalheart, Waterheart.
CommonAll your cards' damage and heals are increased by 12%
EpicAll your cards' damage and heals are increased by 50%
LegendaryAll your cards' damage and heals are increased by 100%
RareAll your cards' damage and heals are increased by 25%
RareIgnores resistances and taunts. Destroys enemy taunts if targeted
CommonIncreases all your elemental bonuses by (+3) when a card dies
EpicIncreases all your elemental bonuses by (+8) when a card dies
LegendaryIncreases all your elemental bonuses by (+12) when a card dies
RareIncreases all your elemental bonuses by (+5) when a card dies
CommonWater bonus (+1) per turn
EpicWater bonus (+5) per turn
LegendaryWater bonus (+8) per turn
RareWater bonus (+2) per turn
CommonFire bonus (+1) per turn
EpicFire bonus (+5) per turn
LegendaryFire bonus (+8) per turn
RareFire bonus (+2) per turn
CommonLight bonus (+1) per turn
EpicLight bonus (+5) per turn
LegendaryLight bonus (+8) per turn
RareLight bonus (+2) per turn
CommonNature bonus (+1) per turn
EpicNature bonus (+5) per turn
LegendaryNature bonus (+8) per turn
RareNature bonus (+2) per turn
CommonShadow bonus (+1) per turn
EpicShadow bonus (+5) per turn
LegendaryShadow bonus (+8) per turn
RareShadow bonus (+2) per turn
CommonEarth bonus (+1) per turn
EpicEarth bonus (+5) per turn
RareEarth bonus (+2) per turn
LegendaryEarth bonus (+8) per turn
CommonThis card increases its max HP by 15 per turn
EpicThis card increases its max HP by 60 per turn
LegendaryThis card increases its max HP by 100 per turn
RareThis card increases its max HP by 30 per turn
LegendaryRemoves the target's last passive
EpicReduces the target's max HP by 100% of the damage dealt
LegendaryIncreases cooldowns by 1
EpicThe card is immune to all effects from enemy cards
CommonRegenerates 25% of the damage dealt to the target
EpicRegenerates 75% of the damage dealt to the target
LegendaryRegenerates 100% of the damage dealt to the target
RareRegenerates 50% of the damage dealt to the target
RareEach time the opponent generates one or more elements, you generate 1 of the same type.
RareElemental bonuses are doubled for this card's damage and heals
RareAll variable values (damage, heals, stat boosts, etc.) automatically take their maximum value
CommonDeals damage equal to 1% of the target’s max HP at the start of each of its turns for 3 turns.
EpicDeals damage equal to 6% of the target’s max HP at the start of each of its turns for 3 turns.
LegendaryDeals damage equal to 8% of the target’s max HP at the start of each of its turns for 3 turns.
RareDeals damage equal to 3% of the target’s max HP at the start of each of its turns for 3 turns.
CommonAt the start of each turn, the card recovers 4% of its max HP
EpicAt the start of each turn, the card recovers 14% of its max HP
LegendaryAt the start of each turn, the card recovers 19% of its max HP
RareAt the start of each turn, the card recovers 9% of its max HP
CommonIncreases the element of the caster's card by +1 each time it is attacked by an enemy
EpicIncreases the element of the caster's card by +3 each time it is attacked by an enemy
LegendaryIncreases the element of the caster's card by +4 each time it is attacked by an enemy
RareIncreases the element of the caster's card by +2 each time it is attacked by an enemy
CommonReflects 25% of the damage taken back to the attacker
EpicReflects 75% of the damage taken back to the attacker
LegendaryReflects 100% of the damage taken back to the attacker
RareReflects 50% of the damage taken back to the attacker
EpicWhen you kill an ENEMY card with one of your attacks, that attack remains available
RareOnce destroyed, this card deals all of its attacks to the opponent
RareEnshrouds the allied field after using an attack or a heal
CommonGenerates (+3) Spamtons per turn
EpicGenerates (+24) Spamtons per turn
LegendaryGenerates (+48) Spamtons per turn
RareGenerates (+8) Spamtons per turn
EpicWhen this card deals damage or heals, it freezes the target: it cannot act until the end of the opponent's next turn. Further damage, healing, or a new Tox shatters the ice and deals 60 damage.
RareWhen this character launches an attack, all enemy attacks during the next turn must target it
LegendaryDecreases cooldowns by 1
CommonThe first fatal attack leaves you with 1 HP
EpicThis card recovers all its attacks whenever a card it didn't kill dies.
CommonAttacks and heals adjacent targets for 20% of the damage dealt
EpicAttacks and heals adjacent targets for 80% of the damage dealt
LegendaryAttacks and heals adjacent targets for 100% of the damage dealt
RareAttacks and heals adjacent targets for 40% of the damage dealt
CommonWhen destroyed, this card returns to life with 25% of its max HP. Single use
EpicWhen destroyed, this card returns to life with 75% of its max HP. Single use
LegendaryWhen destroyed, this card returns to life with 100% of its max HP. Single use
RareWhen destroyed, this card returns to life with 50% of its max HP. Single use
CommonIncreases your Luck by (+0.5) per turn
EpicIncreases your Luck by (+2) per turn
LegendaryIncreases your Luck by (+4) per turn
RareIncreases your Luck by (+1) per turn
CommonAt the start of each enemy turn, reduces the damage of the first attack targeting this card by 25%
RareAt the start of each enemy turn, reduces the damage of the first attack targeting this card by 50%
EpicAt the start of each enemy turn, reduces the damage of the first attack targeting this card by 75%
LegendaryAt the start of each enemy turn, reduces the damage of the first attack targeting this card by 100%
RareThis card's damage turns into healing and its Eternity into Temporality, and vice versa.
Takes 50% of the damage dealt to the target
Takes 100% of the damage dealt to the target
EpicChoose one of three random cards and transform this card into the chosen card
CommonAt the start of each of your turns, this card increases the resistances of all allied cards (+3).
EpicAt the start of each of your turns, this card increases the resistances of all allied cards (+10).
LegendaryAt the start of each of your turns, this card increases the resistances of all allied cards (+15).
RareAt the start of each of your turns, this card increases the resistances of all allied cards (+6).
EpicDeals 500 raw damage to an enemy card when this card dies
CommonReduces the target's max HP by 50% of the damage dealt
These cards start with this passive without selecting an additional talent.