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Innate passive

Mystery

Starts the game with a random passive The game draws one variant from the 102 entries in the Mystery pool: 23 common, 29 rare, 27 epic and 23 legendary. Families therefore do not all have the same probability: some have several rarity variants. Possible families: Ancient Healing, AoE, Avenger, Backlash, Berserk, Bomba, Brutal, Earthheart, Erosion, Eternity, Fireheart, Freeze, Graveyard, Heart Resistance, Immunity, Inversion, Lightheart, Lucky, Metamorph, Mimicry, Multiplier, Natureheart, Optimization, Phoenix, Poison, Punching Bag, Reflection, Reset, Revenge, Shadowheart, Shield, Smoke, Spamland, Taunt, Temporality, Tenacity, Vampirism, Vanish, Vitalheart, Waterheart.

View possible effects (102)
Common

Berserk

All your cards' damage and heals are increased by 12%

Epic

Berserk

All your cards' damage and heals are increased by 50%

Legendary

Berserk

All your cards' damage and heals are increased by 100%

Rare

Berserk

All your cards' damage and heals are increased by 25%

Rare

Brutal

Ignores resistances and taunts. Destroys enemy taunts if targeted

Common

Graveyard

Increases all your elemental bonuses by (+3) when a card dies

Epic

Graveyard

Increases all your elemental bonuses by (+8) when a card dies

Legendary

Graveyard

Increases all your elemental bonuses by (+12) when a card dies

Rare

Graveyard

Increases all your elemental bonuses by (+5) when a card dies

Common

Waterheart

Water bonus (+1) per turn

Epic

Waterheart

Water bonus (+5) per turn

Legendary

Waterheart

Water bonus (+8) per turn

Rare

Waterheart

Water bonus (+2) per turn

Common

Fireheart

Fire bonus (+1) per turn

Epic

Fireheart

Fire bonus (+5) per turn

Legendary

Fireheart

Fire bonus (+8) per turn

Rare

Fireheart

Fire bonus (+2) per turn

Common

Lightheart

Light bonus (+1) per turn

Epic

Lightheart

Light bonus (+5) per turn

Legendary

Lightheart

Light bonus (+8) per turn

Rare

Lightheart

Light bonus (+2) per turn

Common

Natureheart

Nature bonus (+1) per turn

Epic

Natureheart

Nature bonus (+5) per turn

Legendary

Natureheart

Nature bonus (+8) per turn

Rare

Natureheart

Nature bonus (+2) per turn

Common

Shadowheart

Shadow bonus (+1) per turn

Epic

Shadowheart

Shadow bonus (+5) per turn

Legendary

Shadowheart

Shadow bonus (+8) per turn

Rare

Shadowheart

Shadow bonus (+2) per turn

Common

Earthheart

Earth bonus (+1) per turn

Epic

Earthheart

Earth bonus (+5) per turn

Rare

Earthheart

Earth bonus (+2) per turn

Legendary

Earthheart

Earth bonus (+8) per turn

Common

Vitalheart

This card increases its max HP by 15 per turn

Epic

Vitalheart

This card increases its max HP by 60 per turn

Legendary

Vitalheart

This card increases its max HP by 100 per turn

Rare

Vitalheart

This card increases its max HP by 30 per turn

Legendary

Vanish

Removes the target's last passive

Epic

Erosion

Reduces the target's max HP by 100% of the damage dealt

Legendary

Eternity

Increases cooldowns by 1

Epic

Immunity

The card is immune to all effects from enemy cards

Common

Vampirism

Regenerates 25% of the damage dealt to the target

Epic

Vampirism

Regenerates 75% of the damage dealt to the target

Legendary

Vampirism

Regenerates 100% of the damage dealt to the target

Rare

Vampirism

Regenerates 50% of the damage dealt to the target

Rare

Mimicry

Each time the opponent generates one or more elements, you generate 1 of the same type.

Rare

Multiplier

Elemental bonuses are doubled for this card's damage and heals

Rare

Optimization

All variable values (damage, heals, stat boosts, etc.) automatically take their maximum value

Common

Poison

Deals damage equal to 1% of the target’s max HP at the start of each of its turns for 3 turns.

Epic

Poison

Deals damage equal to 6% of the target’s max HP at the start of each of its turns for 3 turns.

Legendary

Poison

Deals damage equal to 8% of the target’s max HP at the start of each of its turns for 3 turns.

Rare

Poison

Deals damage equal to 3% of the target’s max HP at the start of each of its turns for 3 turns.

Common

Ancient Healing

At the start of each turn, the card recovers 4% of its max HP

Epic

Ancient Healing

At the start of each turn, the card recovers 14% of its max HP

Legendary

Ancient Healing

At the start of each turn, the card recovers 19% of its max HP

Rare

Ancient Healing

At the start of each turn, the card recovers 9% of its max HP

Common

Punching Bag

Increases the element of the caster's card by +1 each time it is attacked by an enemy

Epic

Punching Bag

Increases the element of the caster's card by +3 each time it is attacked by an enemy

Legendary

Punching Bag

Increases the element of the caster's card by +4 each time it is attacked by an enemy

Rare

Punching Bag

Increases the element of the caster's card by +2 each time it is attacked by an enemy

Common

Reflection

Reflects 25% of the damage taken back to the attacker

Epic

Reflection

Reflects 75% of the damage taken back to the attacker

Legendary

Reflection

Reflects 100% of the damage taken back to the attacker

Rare

Reflection

Reflects 50% of the damage taken back to the attacker

Epic

Reset

When you kill an ENEMY card with one of your attacks, that attack remains available

Rare

Revenge

Once destroyed, this card deals all of its attacks to the opponent

Rare

Smoke

Enshrouds the allied field after using an attack or a heal

Common

Spamland

Generates (+3) Spamtons per turn

Epic

Spamland

Generates (+24) Spamtons per turn

Legendary

Spamland

Generates (+48) Spamtons per turn

Rare

Spamland

Generates (+8) Spamtons per turn

Epic

Freeze

When this card deals damage or heals, it freezes the target: it cannot act until the end of the opponent's next turn. Further damage, healing, or a new Tox shatters the ice and deals 60 damage.

Rare

Taunt

When this character launches an attack, all enemy attacks during the next turn must target it

Legendary

Temporality

Decreases cooldowns by 1

Common

Tenacity

The first fatal attack leaves you with 1 HP

Epic

Avenger

This card recovers all its attacks whenever a card it didn't kill dies.

Common

AoE

Attacks and heals adjacent targets for 20% of the damage dealt

Epic

AoE

Attacks and heals adjacent targets for 80% of the damage dealt

Legendary

AoE

Attacks and heals adjacent targets for 100% of the damage dealt

Rare

AoE

Attacks and heals adjacent targets for 40% of the damage dealt

Common

Phoenix

When destroyed, this card returns to life with 25% of its max HP. Single use

Epic

Phoenix

When destroyed, this card returns to life with 75% of its max HP. Single use

Legendary

Phoenix

When destroyed, this card returns to life with 100% of its max HP. Single use

Rare

Phoenix

When destroyed, this card returns to life with 50% of its max HP. Single use

Common

Lucky

Increases your Luck by (+0.5) per turn

Epic

Lucky

Increases your Luck by (+2) per turn

Legendary

Lucky

Increases your Luck by (+4) per turn

Rare

Lucky

Increases your Luck by (+1) per turn

Common

Shield

At the start of each enemy turn, reduces the damage of the first attack targeting this card by 25%

Rare

Shield

At the start of each enemy turn, reduces the damage of the first attack targeting this card by 50%

Epic

Shield

At the start of each enemy turn, reduces the damage of the first attack targeting this card by 75%

Legendary

Shield

At the start of each enemy turn, reduces the damage of the first attack targeting this card by 100%

Rare

Inversion

This card's damage turns into healing and its Eternity into Temporality, and vice versa.

Common

Backlash

Takes 50% of the damage dealt to the target

Rare

Backlash

Takes 100% of the damage dealt to the target

Epic

Metamorph

Choose one of three random cards and transform this card into the chosen card

Common

Heart Resistance

At the start of each of your turns, this card increases the resistances of all allied cards (+3).

Epic

Heart Resistance

At the start of each of your turns, this card increases the resistances of all allied cards (+10).

Legendary

Heart Resistance

At the start of each of your turns, this card increases the resistances of all allied cards (+15).

Rare

Heart Resistance

At the start of each of your turns, this card increases the resistances of all allied cards (+6).

Epic

Bomba

Deals 500 raw damage to an enemy card when this card dies

Common

Erosion

Reduces the target's max HP by 50% of the damage dealt

From the start of a duel

Cards with this passive

These cards start with this passive without selecting an additional talent.

×2 at start