Lucky
Increases your Luck by (+0.5) per turn
All 101 Tox in the shop pool, their effects and prices in Spamtons. Values extracted from the installed game and consistent with patch 1.21.
The shop offers 3 Tox. Rerolling costs 10 Spamtons. Every two turns, this phase lets you strengthen your cards and adapt your strategy.
Spamtons fund purchases during a match. They are separate from Crystals and the premium Spam currency. A card’s displayed value indicates its generation.
Increases your Luck by (+0.5) per turn
Generates (+3) Spamtons per turn
At the start of each of your turns, this card increases the resistances of all allied cards (+3).
Increases your Luck by (+1) per turn
Deals damage equal to 1% of the target’s max HP at the start of each of its turns for 3 turns.
Generates (+8) Spamtons per turn
The first fatal attack leaves you with 1 HP
This card increases its max HP by 15 per turn
EARTH bonus (+1) per turn
FIRE bonus (+1) per turn
LIGHT bonus (+1) per turn
Increases your Luck by (+2) per turn
NATURE bonus (+1) per turn
SHADOW bonus (+1) per turn
WATER bonus (+1) per turn
Generates (+24) Spamtons per turn
At the start of each turn, the card recovers 4% of its max HP
Reduces the target's max HP by 50% of the damage dealt
Increases all your elemental bonuses by (+3) when a card dies
Increases your Luck by (+4) per turn
Reflects 25% of the damage taken back to the attacker
Generates (+48) Spamtons per turn
Increases the element of the caster's card by +1 each time it is attacked by an enemy
All your cards' damage and heals are increased by 12%
EARTH bonus (+2) per turn
FIRE bonus (+2) per turn
At the start of each of your turns, this card increases the resistances of all allied cards (+6).
LIGHT bonus (+2) per turn
NATURE bonus (+2) per turn
SHADOW bonus (+2) per turn
At the start of each enemy turn, reduces the damage of the first attack targeting this card by 25%
Regenerates 25% of the damage dealt to the target
This card increases its max HP by 30 per turn
WATER bonus (+2) per turn
At the start of each turn, the card recovers 9% of its max HP
Increases all your elemental bonuses by (+5) when a card dies
This card's damage turns into healing and its Eternity into Temporality, and vice versa.
All variable values (damage, heals, stat boosts, etc.) automatically take their maximum value
Attacks and heals adjacent targets for 20% of the damage dealt
Reflects 50% of the damage taken back to the attacker
Each time the opponent generates one or more elements, you generate 1 of the same type.
Deals damage equal to 3% of the target’s max HP at the start of each of its turns for 3 turns.
Increases the element of the caster's card by +2 each time it is attacked by an enemy
Enshrouds the allied field after using an attack or a heal
At the start of each turn, the card recovers 14% of its max HP
All your cards' damage and heals are increased by 25%
EARTH bonus (+5) per turn
FIRE bonus (+5) per turn
Increases all your elemental bonuses by (+8) when a card dies
LIGHT bonus (+5) per turn
NATURE bonus (+5) per turn
SHADOW bonus (+5) per turn
At the start of each enemy turn, reduces the damage of the first attack targeting this card by 50%
WATER bonus (+5) per turn
Ignores resistances and taunts. Destroys enemy taunts if targeted
At the start of each of your turns, this card increases the resistances of all allied cards (+10).
Starts the game with a random passive
When this character launches an attack, all enemy attacks during the next turn must target it
Regenerates 50% of the damage dealt to the target
This card increases its max HP by 60 per turn
Reflects 75% of the damage taken back to the attacker
Reduces the target's max HP by 100% of the damage dealt
This card recovers all its attacks whenever a card it didn't kill dies.
Increases all your elemental bonuses by (+12) when a card dies
Elemental bonuses are doubled for this card's damage and heals
Once destroyed, this card deals all of its attacks to the opponent
Attacks and heals adjacent targets for 40% of the damage dealt
The card is immune to all effects from enemy cards
Reflects 100% of the damage taken back to the attacker
All your cards' damage and heals are increased by 50%
When destroyed, this card returns to life with 25% of its max HP. Single use
Deals damage equal to 6% of the target’s max HP at the start of each of its turns for 3 turns.
Increases the element of the caster's card by +3 each time it is attacked by an enemy
Regenerates 75% of the damage dealt to the target
At the start of each turn, the card recovers 19% of its max HP
EARTH bonus (+8) per turn
FIRE bonus (+8) per turn
At the start of each of your turns, this card increases the resistances of all allied cards (+15).
LIGHT bonus (+8) per turn
Choose one of three random cards and transform this card into the chosen card
NATURE bonus (+8) per turn
SHADOW bonus (+8) per turn
At the start of each enemy turn, reduces the damage of the first attack targeting this card by 75%
WATER bonus (+8) per turn
Deals 500 raw damage to an enemy card when this card dies
Attacks and heals adjacent targets for 80% of the damage dealt
When this card deals damage or heals, it freezes the target: it cannot act until the end of the opponent's next turn. Further damage, healing, or a new Tox shatters the ice and deals 60 damage.
When destroyed, this card returns to life with 50% of its max HP. Single use
Deals damage equal to 8% of the target’s max HP at the start of each of its turns for 3 turns.
Increases the element of the caster's card by +4 each time it is attacked by an enemy
This card increases its max HP by 100 per turn
When you kill an ENEMY card with one of your attacks, that attack remains available
Regenerates 100% of the damage dealt to the target
Attacks and heals adjacent targets for 100% of the damage dealt
All your cards' damage and heals are increased by 100%
At the start of each enemy turn, reduces the damage of the first attack targeting this card by 100%
Removes the target's last passive
Decreases cooldowns by 1
When destroyed, this card returns to life with 75% of its max HP. Single use
Increases cooldowns by 1
When destroyed, this card returns to life with 100% of its max HP. Single use