Four cards, one team
A duel pits two teams of four different cards against one another. Study each card’s abilities, talents and resistances to build your line-up.
The essentials for understanding SPAM and using the Codex. From game rules to tools that help you prepare for your duels.
A duel pits two teams of four different cards against one another. Study each card’s abilities, talents and resistances to build your line-up.
Abilities have a cooldown, accuracy and critical chance. Check these values on each card page; their effects determine possible targets and interactions.
Fire, Water, Earth, Nature, Shadow and Light: resistances describe the percentage of damage reduced for each element. Ether also has its own card category.
Every two turns, buy Tox to modify your cards. Three choices are offered, and a reroll costs 10 Spamtons. The catalogue lists all 101 Tox in the pool.
Spamtons are used during battle. Crystals let you buy orbs. Spam is the premium currency, used for cards, orbs and styles.
Prepare a team in the workshop, compare its cards, then try it in the game. A high HP total alone cannot measure a deck’s strength: effects and their interactions matter.
Taunt, erosion, shield, healing… Find the official definitions in the glossary.
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