
Serpentine Heraldess
Delivers repeated Earth hits and has a full heal with an Earth cost.
Earth
Light
WaterScorch supplies Earth and Water bonuses for Master Amphibian’s area attacks, whose Erosion reduces enemy maximum HP. Master Thronebéur increases team accuracy, while Serpentine Heraldess can fully heal itself for 10 Earth.

Delivers repeated Earth hits and has a full heal with an Earth cost.

Hits the enemy team and reduces maximum HP through Erosion.

Provides accuracy and cooldown control.

Generates Fire, Water and Earth with one ability.
Use Scorch to build the Earth and Water reserves the team needs.
Improve accuracy with Master Thronebéur before attacking with Amphibian and Serpentine Heraldess.
Maintain area pressure with Amphibian and its Erosion, then use Heraldess’s eight hits when available.
Lets a destroyed card unleash its attacks once more.
80 SpamtonsProvides a single-use return after destruction.
100 Spamtons