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The game plan
EarthLight

Zayd and Mimicry

Horned Dune Wyrm and Léo generate bonuses through Mimicry when the opponent produces elements, supporting Zayd’s six damage types. Regent of the Abysses also supplies Earth and Shadow, while Léo applies Eternity with its Light attacks.

The line-up

4 cards
2,900Base HP
17Spamton income
2Elements

Each card’s role

Horned Dune Wyrm

Copies enemy element generation and boosts allied critical chance.

Zayd

Attacks with all six elements and carries Revenge.

Léo

Provides Mimicry and Light attacks with Eternity.

How to play it

  1. 01

    Opening turns

    Benefit from Wyrm and Léo’s Mimicry when the opponent generates elements; Regent also supplies Earth and Shadow.

  2. 02

    Build an advantage

    Use Wyrm’s critical chance bonus and Léo’s hits to prepare the field and apply Eternity.

  3. 03

    Close out the duel

    Use Zayd’s six-element attack when it returns to take advantage of varied reserves.