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The game plan
EarthWaterNature

Amphibian and Protection

Scorch and Rob the Adventurer supply Earth bonuses that support Master Amphibian’s area attacks and Erosion. Yotaru, Leafguard applies Taunt to a random ally and can convert it into maximum HP or increased base damage and healing.

The line-up

4 cards
2,050Base HP
25Spamton income
3Elements

Each card’s role

How to play it

  1. 01

    Opening turns

    Establish Scorch’s bonuses and Rob’s Earthheart to support Amphibian’s damage.

  2. 02

    Build an advantage

    Improve stats with Rob and adapt Yotaru’s protection to the ally that receives Taunt.

  3. 03

    Close out the duel

    Keep using Amphibian’s area attacks: its Erosion reduces the maximum HP of targets it hits.