
Serpentine Heraldess
Repeated Earth damage and a full heal paid for with Earth.
Earth
LightEarth Spirit and Rob the Adventurer’s Earthheart supply Earth bonuses for attacks and Serpentine Heraldess’s full heal, which costs 10 Earth. Master Thronebéur adds team accuracy and can apply Eternity to slow enemy cooldowns.

Repeated Earth damage and a full heal paid for with Earth.

Generates Earth whenever either ability is used.

Supports accuracy and controls cooldowns through Eternity.

Generates Earth through its Heart and improves stats.
Keep Earth Spirit active and Rob alive to build Earth bonuses.
Use Rob’s stat boost and Master Thronebéur’s accuracy bonus before major attack sequences.
Attack with Serpentine Heraldess, then weigh preserving Earth for damage against spending 10 on its full heal.
