← Back to decks
The game plan
EarthLight

Earth and Recovery

Earth Spirit and Rob the Adventurer’s Earthheart supply Earth bonuses for attacks and Serpentine Heraldess’s full heal, which costs 10 Earth. Master Thronebéur adds team accuracy and can apply Eternity to slow enemy cooldowns.

The line-up

4 cards
2,750Base HP
36Spamton income
2Elements

Each card’s role

Earth Spirit

Generates Earth whenever either ability is used.

How to play it

  1. 01

    Opening turns

    Keep Earth Spirit active and Rob alive to build Earth bonuses.

  2. 02

    Build an advantage

    Use Rob’s stat boost and Master Thronebéur’s accuracy bonus before major attack sequences.

  3. 03

    Close out the duel

    Attack with Serpentine Heraldess, then weigh preserving Earth for damage against spending 10 on its full heal.

Suggested talents

One choice per card
Earth Spirit

Earth Heart

Start the game with the "Earthheart" passive