← Back to decks
The game plan
Water

Whale and Criticals

Prankster Whale raises its own critical chance, while The Eye of the Mountains combines healing with increased critical damage. Water King supplies Water bonuses for the team’s attacks, and Traveler of the Ridges adds a Water strike that fully heals itself.

The line-up

4 cards
3,600Base HP
32Spamton income
1Elements

Each card’s role

Prankster Whale

Builds critical chance and may refresh its Water attack through Echo.

Water King

Generates Water and gains more when attacked.

How to play it

  1. 01

    Opening turns

    Build Water with Water King while Prankster Whale raises its critical chance.

  2. 02

    Build an advantage

    Use The Eye of the Mountains’ healing to support a card and increase its critical damage.

  3. 03

    Close out the duel

    Alternate Whale’s attacks with Traveler of the Ridges’ strike, keeping track of when healing is needed.

Suggested talents

One choice per card
Prankster Whale

Cavalry

Increases the max HP of all other allied cards by (+150)
The Eye of the Mountains

Inscribed

The card is immune to Vanish effects
Traveler of the Ridges

Resilience

While this card's HP is below 50%, its elemental resistances increase by (+25%).
Water King

Focus

At the start of each turn, this card has a 25% chance to gain Taunt.

Tox Shop priorities

Adapt to the match
  1. 1

    Optimization

    Maximizes Water King’s variable values, including Water bonuses.

    40 Spamtons
  2. 2

    Berserk

    Supports both attacks and healing.

    30 Spamtons
  3. 3

    Waterheart

    Sustains Water attacks and healing over time.

    15 Spamtons