← Back to decks
The game plan
NatureWater

Protected Weaver

Neilla and Verdelune provide healing and resistances while Weaver of Words prepares its absorption. Yotaru, Leafguard applies Taunt to a random ally and can then consume a Taunt to add maximum HP or increase base damage and healing.

The line-up

4 cards
2,550Base HP
21Spamton income
2Elements

Each card’s role

Verdelune

Supports survival with healing and adds Nature damage.

Neilla

Heals and raises the protected target’s resistances.

How to play it

  1. 01

    Opening turns

    Establish healing and resistances with Verdelune and Neilla to give Weaver time to prepare its absorption.

  2. 02

    Build an advantage

    Adapt to Protect’s random target. Yotaru can then turn a Taunt into maximum HP or a base-stat bonus.

  3. 03

    Close out the duel

    Use absorption when it becomes available, keeping enough support to survive until the next one.

Suggested talents

One choice per card
Verdelune

Length

At the start of your first turn, a random enemy card receives "Eternity"
Weaver of Words

Vital Surge

At the start of the turn, if this card’s HP are below 10%, it fully restores its HP.
Yotaru, Leafguard

Focus

At the start of each turn, this card has a 25% chance to gain Taunt.
Neilla

Reducer

At the start of your first turn, a random allied card receives "Temporality"

Tox Shop priorities

Adapt to the match
  1. 1

    Reset

    Keeps an attack available when it kills an enemy card.

    160 Spamtons