Absorb
Kills the targeted card and gains HP and max HP equal to the target’s.
Definitions from the official data, in your preferred language.
Kills the targeted card and gains HP and max HP equal to the target’s.
Percentage of damage reduced for each element
Multiplier applied to critical damage and healing
Chance for an ability's damage or healing to be critical
Chance for an ability effect to succeed
The effect is consumed after it triggers once
Uses remaining out of the allowed total
What the ability consumes in order to be used
Chance for the ability to remain available after use
Targets are picked at random among enemy cards
The target or effect is picked at random
The player chooses among several offered options
Attacks and heals adjacent targets for 20% of the damage dealt
Attacks and heals adjacent targets for 80% of the damage dealt
Attacks and heals adjacent targets for 40% of the damage dealt
Ignores resistances and taunts. Destroys enemy taunts if targeted
Water bonus (+1) per turn
Fire bonus (+1) per turn
Light bonus (+1) per turn
Starts the game with a random passive
Nature bonus (+1) per turn
Shadow bonus (+1) per turn
Earth bonus (+1) per turn
This card's damage turns into healing and its Eternity into Temporality, and vice versa.
Each time the opponent generates one or more elements, you generate 1 of the same type.
Increases the element of the caster's card by +1 each time it is attacked by an enemy
Deal 30 damage in its element
Attacks and heals adjacent targets for 20% of the damage dealt
Increases your Luck by (+0.5) per turn
Increases all your elemental bonuses by (+3) when a card dies
Reduces the target's max HP by 50% of the damage dealt
Transforms into a random card of the same rarity
When destroyed, this card returns to life with 25% of its max HP. Single use
Generates (+3) Spamtons per turn
Enshrouds the allied field after using an attack or a heal
When this character launches an attack, all enemy attacks during the next turn must target it
Deals 500 raw damage to an enemy card when this card dies
When this card deals damage or heals, it freezes the target: it cannot act until the end of the opponent's next turn. Further damage, healing, or a new Tox shatters the ice and deals 60 damage.
The card is immune to all effects from enemy cards
Removes the target's last passive
Increases cooldowns by 1
Decreases cooldowns by 1
Currency used during the purchase phase.
Improve your chances of getting better TOXS during the purchase phase.
Regenerates 50% of the damage dealt to the target