The guide / Glossary

Understand every effect.

Definitions from the official data, in your preferred language.

45 definitions

Absorb

Kills the targeted card and gains HP and max HP equal to the target’s.

Resistance

Percentage of damage reduced for each element

Critical Power

Multiplier applied to critical damage and healing

Critical

Chance for an ability's damage or healing to be critical

Accuracy

Chance for an ability effect to succeed

Single use

The effect is consumed after it triggers once

Limited Use

Uses remaining out of the allowed total

Cost

What the ability consumes in order to be used

Echo

Chance for the ability to remain available after use

Random enemies

Targets are picked at random among enemy cards

Random

The target or effect is picked at random

Choice

The player chooses among several offered options

AoE

Attacks and heals adjacent targets for 20% of the damage dealt

AoE

Attacks and heals adjacent targets for 80% of the damage dealt

AoE

Attacks and heals adjacent targets for 40% of the damage dealt

Brutal

Ignores resistances and taunts. Destroys enemy taunts if targeted

Waterheart

Water bonus (+1) per turn

Fireheart

Fire bonus (+1) per turn

Lightheart

Light bonus (+1) per turn

Mystery

Starts the game with a random passive

Natureheart

Nature bonus (+1) per turn

Shadowheart

Shadow bonus (+1) per turn

Earthheart

Earth bonus (+1) per turn

Inversion

This card's damage turns into healing and its Eternity into Temporality, and vice versa.

Mimicry

Each time the opponent generates one or more elements, you generate 1 of the same type.

Punching Bag

Increases the element of the caster's card by +1 each time it is attacked by an enemy

Elemental Breath

Deal 30 damage in its element

AoE

Attacks and heals adjacent targets for 20% of the damage dealt

Lucky

Increases your Luck by (+0.5) per turn

Graveyard

Increases all your elemental bonuses by (+3) when a card dies

Erosion

Reduces the target's max HP by 50% of the damage dealt

Random Metamorph

Transforms into a random card of the same rarity

Phoenix

When destroyed, this card returns to life with 25% of its max HP. Single use

Spamland

Generates (+3) Spamtons per turn

Smoke

Enshrouds the allied field after using an attack or a heal

Taunt

When this character launches an attack, all enemy attacks during the next turn must target it

Bomba

Deals 500 raw damage to an enemy card when this card dies

Freeze

When this card deals damage or heals, it freezes the target: it cannot act until the end of the opponent's next turn. Further damage, healing, or a new Tox shatters the ice and deals 60 damage.

Immunity

The card is immune to all effects from enemy cards

Vanish

Removes the target's last passive

Eternity

Increases cooldowns by 1

Temporality

Decreases cooldowns by 1

Spamtons

Currency used during the purchase phase.

Luck

Improve your chances of getting better TOXS during the purchase phase.

Vampirism

Regenerates 50% of the damage dealt to the target